Layer two glazes. Restore a pattern. Make every stamp count.
Layer two glazes. Restore a pattern. Make every stamp count.

The night market is about to open, and a small ceramic workshop has 18 pattern orders to finish. You are the printmaker at its workbench. Choose a stamp, turn it and position its outline on the tiles. Coral leaves a ring, indigo leaves a diamond, and their overlap becomes purple. A second impression of the same glaze removes that layer, so correcting a pattern is part of making it.
With a mouse or finger, select a shape and glaze, tap the board and press Stamp. When the board has keyboard focus, use arrows to move the anchor, Enter or Space to stamp, R to rotate, Z to undo and 1/2 to choose glaze. Music and effects have separate volume controls. Opening a menu or leaving the game pauses its music; Continue resumes it.
A purple tile contains both glazes. Remove only its ring or diamond layer to reveal the other colour; preserve white spaces as carefully as coloured ones.
Start on 4×4 boards, then work on 5×5 patterns with the square stamp. Corners, cutouts and overlapping prints ask for different placements.
There is no timer or paid hint system. Preview a stamp before committing, undo freely, and keep the best result for each order.
Glazeprint is a SpunkyPlay original with its own illustrated ceramic workshop and synthesized instrumental score. Its reversible glaze is a fictional puzzle rule, not pottery instruction. Progress is stored in this browser when storage is available; it is not a cloud account and may be separate inside another website’s iframe. The game and this guide support all eight site languages.

Take a break from pattern making with a short flight and a carefully timed delivery.

Build a musical network whose distances shape the rhythm.

Place instruments around a reef and explore a looping arrangement.
Place coral and indigo on the same tile. The ring and diamond together identify a purple tile.
Each glaze layer switches on or off when stamped. Applying coral twice removes coral; indigo is unaffected.
The selected board tile is the top-left corner of the rotated footprint. The full shape must fit inside the board.
There is no timer or failure at the reference count. More impressions can still finish an order. A very long board history is capped at 512 impressions; undo or restart that board if needed.
No. It is the length of an authored, verified recipe. Finish within it for three seals, within two more impressions for two seals, or finish with any longer valid route for one.
No. It outlines one stamp from a possible repair route. You still choose whether to apply it. It does not promise the shortest route.
The current order, impressions and best results are saved locally when browser storage is allowed. If storage is blocked, a notice appears and the game remains playable in that tab.
Yes. All rules have visible patterns and outlines. Set Music and Effects independently to zero; neither is required to finish an order.