Aim, collect the stamps and deliver your light.
Aim, collect the stamps and deliver your light.

The forest has letters to deliver, and its smallest courier is ready to fly. Send a golden firefly through the clearing, collect every postage stamp in number order and arrive inside the coral flower. Each flight is short; finding a better arc is the reason to try again.
Use the labeled angle and power sliders, then press Send flying. You can also tap or drag the scene to aim; releasing does not launch. Wingbeat or Space gives one upward lift in flight. With focus on the scene, ←/→ adjust angle, ↑/↓ adjust power, Space launches or flaps, R asks to restart and P pauses. Arrow keys in settings adjust the selected control without flying. On phones, the same sliders and large buttons are available. Pause freezes the flight; a hidden page pauses automatically.
Lift early to reach a high stamp or save the flap for a late correction. A launch that reaches the flower still fails if it skips the mail.
Six chapters move from clear morning flights to wind, bell timing and moving targets. Every route is available for practice, with the same layout on each retry.
Earn three stamps without a miss, two after one miss or one after two. Each route keeps its highest score and stamp count; replaying cannot inflate the total.
Glowpost is a free, single-player SpunkyPlay Originals game for desktop and touch browsers. It supports English, simplified and traditional Chinese, Japanese, Spanish, Russian, German and French. No account or download is needed. Progress and separate music/sound preferences stay in this browser when storage is allowed; there is no cloud save. The forest illustrations and music were created for this game.

Try drag-and-release golf if you enjoy adjusting a flight arc.

Switch to single-button timing and send a spinning knife through obstacles.

Take a break from delivery and arrange an open-ended musical mix.
Collect every stamp in number order during one flight, then touch the flower's marked center. Reaching the flower without all the stamps counts as a miss.
No. Each flight has one upward wingbeat. It changes vertical speed, so its timing matters as much as the launch angle.
Only the next numbered stamp is active. A later stamp stays in place until you collect the earlier ones; the goal strip shows your current order.
Their movement starts at launch. From Bell Woods, the departure-delay slider changes their starting phase. Bell gates block the marked vertical line while closed; wind affects only the shaded regions.
A delivery earns 3, 2 or 1 stamps after zero, one or two misses. Points start at 1,000, lose 200 per miss and add up to 100 for alignment with the flower's center. Only each route's best points count in the total.
Yes. Open the route map and practice any of the 36 routes. Continuing normally takes you to the first unfinished route; selecting a route does not grant a completion record.
When browser storage is allowed, cleared routes, best points, stamps and sound settings remain on this device. With blocked storage you can still play, but records last only for the current visit. Different browsers and devices do not share saves.
Yes. The sound menu has separate music and effect switches and volume sliders. All essential events also have visual feedback. Touch controls use the same rules, and the full-screen button works where the browser permits it.